#!/usr/bin/python3 import os import time, threading, schedule import telebot from FortniteStatusWrapper import * from FortniteStatusFormatter import * from FortniteClient import * from FortniteEvents import * from persistence import UserRepository from datetime import datetime if "TELEBOT_BOT_TOKEN" not in os.environ: raise AssertionError("Please configure TELEBOT_BOT_TOKEN as environment variables") bot = telebot.TeleBot(os.environ["TELEBOT_BOT_TOKEN"]) userRepository = UserRepository('db.sqlite') fortniteStatusWrapper = FortniteStatusWrapper() fortniteClient = FortniteClient() @bot.message_handler(commands = ['start']) def startCommand(message): userRepository.putUser(message.chat.id) bot.reply_to(message, "This chat successfully registered to receive Fortnite updates!") @bot.message_handler(commands = ['status']) def getStatus(message): bot.reply_to( message, formatFortniteStatus(fortniteStatus.getStatus()), parse_mode='MarkdownV2') @bot.message_handler(commands = ['friends']) def getFriends(message): bot.reply_to( message, formatFriends(fortniteClient.get_friends()), parse_mode='MarkdownV2') class FortniteStatusObserver(Observer): def update(self, fortniteStatus) -> None: for user in userRepository.getAllUsers(): bot.send_message( user[0], formatFortniteStatus(fortniteStatus), parse_mode='MarkdownV2' ) class FortnitePresenceObserver(PresenceObserver): # Map name -> last seen not playing timestamp seconds statuses = {} def update(self, display_name: str, playing: bool) -> None: print('FortnitePresenceObserver: {} playing = {}'.format(display_name, playing)) if playing: if not display_name in self.statuses: self.__notifyFriendPlaying(display_name) self.statuses[display_name] = time.time() else: diff = time.time() - self.statuses[display_name] if diff > 60 * 60: # 60 minutes self.__notifyFriendPlaying(display_name) else: self.statuses[display_name] = time.time() def __notifyFriendPlaying(self, display_name: str): for user in userRepository.getAllUsers(): bot.send_message( user[0], '{} is online'.format(display_name), parse_mode='MarkdownV2' ) if __name__ == '__main__': fortniteStatusWrapper.attach(FortniteStatusObserver()) fortniteClient.attach(FortnitePresenceObserver()) main_thread = threading.Thread(target=bot.infinity_polling, name='bot_infinity_polling', daemon=True) main_thread.start() #main_thread.join() fortniteClient.run()