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package org.snoopdesigns.endless.physics;
import com.badlogic.gdx.ai.steer.Steerable;
import com.badlogic.gdx.ai.utils.Location;
import com.badlogic.gdx.math.Vector2;
public abstract class SteerablePhysicalBody extends PhysicalBody implements Steerable<Vector2> {
public abstract float getMaxSpeed();
public abstract float getMaxAcceleration();
public abstract float getMaxRotationSpeed();
public abstract float getMaxRotationAcceleration();
@Override
public Vector2 getLinearVelocity() {
return getBody().getLinearVelocity();
}
@Override
public float getAngularVelocity() {
return getBody().getAngularVelocity();
}
@Override
public float getBoundingRadius() {
return 0.001f;
}
@Override
public boolean isTagged() {
return false;
}
@Override
public void setTagged(boolean tagged) {
}
@Override
public float getZeroLinearSpeedThreshold() {
return 0.1f;
}
@Override
public void setZeroLinearSpeedThreshold(float value) {
}
@Override
public float getMaxLinearSpeed() {
return getMaxSpeed();
}
@Override
public void setMaxLinearSpeed(float maxLinearSpeed) {
}
@Override
public float getMaxLinearAcceleration() {
return getMaxAcceleration();
}
@Override
public void setMaxLinearAcceleration(float maxLinearAcceleration) {
}
@Override
public float getMaxAngularSpeed() {
return getMaxRotationSpeed();
}
@Override
public void setMaxAngularSpeed(float maxAngularSpeed) {
}
@Override
public float getMaxAngularAcceleration() {
return getMaxRotationAcceleration();
}
@Override
public void setMaxAngularAcceleration(float maxAngularAcceleration) {
}
@Override
public Vector2 getPosition() {
return getBody().getPosition();
}
@Override
public float getOrientation() {
return getBody().getAngle();
}
@Override
public void setOrientation(float orientation) {
getBody().setTransform(getPosition(), orientation);
}
@Override
public float vectorToAngle(Vector2 vector) {
return vector.angleRad();
}
@Override
public Vector2 angleToVector(Vector2 outVector, float angle) {
final var tmpVector = new Vector2(1, 0).rotateRad(angle);
outVector.x = tmpVector.x;
outVector.y = tmpVector.y;
return outVector;
}
@Override
public Location<Vector2> newLocation() {
return new Box2DLocation();
}
}
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