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package org.snoopdesigns.endless.physics.camera;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.math.Vector2;
public final class CameraContext {
private static final float DEFAULT_WORLD_WIDTH = 300.0f;
private final Vector2 position;
private final Vector2 viewport;
private float zoom;
private Matrix4 cameraProjection;
public CameraContext() {
final float w = Gdx.graphics.getWidth();
final float h = Gdx.graphics.getHeight();
this.position = new Vector2(0, 0);
this.zoom = 1.0f;
this.viewport = new Vector2(DEFAULT_WORLD_WIDTH, DEFAULT_WORLD_WIDTH * (h / w));
}
public Matrix4 getCameraProjection() {
return cameraProjection;
}
public void setCameraProjection(Matrix4 cameraProjection) {
this.cameraProjection = cameraProjection;
}
public Vector2 getPosition() {
return position;
}
public float getZoom() {
return zoom;
}
public void setZoom(float zoom) {
this.zoom = zoom;
}
public Vector2 getViewport() {
return viewport;
}
}
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