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import fortnitepy
import typing
class IncomingFriendRequest:
async def on_event(request: typing.Union[fortnitepy.friend.IncomingPendingFriend, fortnitepy.friend.OutgoingPendingFriend]):
if isinstance(request, fortnitepy.friend.IncomingPendingFriend):
incoming_request = typing.cast(fortnitepy.friend.IncomingPendingFriend, request)
print('Accepting friend request from {}'.format(incoming_request.display_name))
await incoming_request.accept()
class PresenceObserver:
async def update(self, display_name: str, playing: bool, party_size: int) -> None:
pass
class FriendPresence:
async def on_event(before, after: fortnitepy.Presence, observer: PresenceObserver):
if before is not None and after is not None:
if before.playing != after.playing:
print('FriendPresence changed for user {}, before {}, after {}'.format(after.friend.display_name, before.playing, after.playing))
party_size: int = 1
if after.has_properties:
party: fortnitepy.PresenceParty = after.party
if party.playercount is not None:
party_size = int(party.playercount)
await observer.update(
after.friend.display_name,
after.playing,
party_size)
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