blob: 6e7aa5e1730de63ee59e0a6711cdf7b1cd58b067 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
|
import fortnitepy
import typing
class PartyInvite:
async def on_event(invitation: fortnitepy.ReceivedPartyInvitation):
print('Accepting party invitation from {}'.format(invitation.sender.display_name))
clientParty = await invitation.accept()
for partyMember in clientParty.members:
if not self.get_friend(partyMember.id) and self.user.id != partyMember.id:
print('Adding {} as friend'.format(partyMember.display_name))
await partyMember.add()
class IncomingFriendRequest:
async def on_event(request: typing.Union[fortnitepy.friend.IncomingPendingFriend, fortnitepy.friend.OutgoingPendingFriend]):
if isinstance(request, fortnitepy.friend.IncomingPendingFriend):
incoming_request = typing.cast(fortnitepy.friend.IncomingPendingFriend, request)
print('Accepting friend request from {}'.format(incoming_request.display_name))
await incoming_request.accept()
class PresenceObserver:
async def update(self, display_name: str, playing: bool) -> None:
pass
class FriendPresence:
async def on_event(before, after: fortnitepy.Presence, observers):
if before is not None and after is not None:
if before.playing != after.playing:
print('FriendPresence changed for user {}, before {}, after {}'.format(after.friend.display_name, before.playing, after.playing))
for observer in observers:
if isinstance(observer, PresenceObserver):
await observer.update(after.friend.display_name, after.playing)
|