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#!/usr/bin/python3
import os
import time, threading, schedule
import telebot
import asyncio
import telebot.async_telebot
from FortniteStatusWrapper import *
from FortniteStatusFormatter import *
from FortniteClient import *
from FortniteEvents import *
from persistence import UserRepository
from datetime import datetime
if "TELEBOT_BOT_TOKEN" not in os.environ:
raise AssertionError("Please configure TELEBOT_BOT_TOKEN as environment variables")
#bot = telebot.TeleBot(os.environ["TELEBOT_BOT_TOKEN"])
bot = telebot.async_telebot.AsyncTeleBot(os.environ["TELEBOT_BOT_TOKEN"])
userRepository = UserRepository('db.sqlite')
fortniteStatusWrapper = FortniteStatusWrapper()
fortniteClient = FortniteClient()
@bot.message_handler(commands = ['start'])
async def startCommand(message):
userRepository.putUser(message.chat.id)
await reply(message, 'This chat successfully registered to receive Fortnite updates')
@bot.message_handler(commands = ['status'])
async def getStatus(message):
await reply(message, formatFortniteStatus(fortniteStatus.getStatus()))
@bot.message_handler(commands = ['friends'])
async def getFriends(message):
await reply(message, formatFriends(fortniteClient.get_friends()))
@bot.message_handler(commands = ['find'])
async def findUser(message):
arg = message.text.split()
if len(arg) > 1:
search_user_display_name = arg[1]
print('Searching users by name {}'.format(search_user_display_name))
users: typing.List[fortnitepy.User] = await fortniteClient.fetch_users_by_display_name(search_user_display_name)
for user in users:
stats = await user.fetch_br_stats()
await reply(message, formatUser(user, stats))
else:
await reply(message, 'Usage: /find username')
@bot.message_handler(commands = ['add'])
async def addUser(message):
arg = message.text.split()
if len(arg) > 1:
user_id = arg[1]
print('Adding user with ID as friend {}'.format(user_id))
await fortniteClient.add_friend(user_id)
await reply(message, 'Send friend request successfully')
else:
await reply(message, 'Usage: /add username')
class FortniteStatusObserver(Observer):
async def update(self, fortniteStatus) -> None:
await send_message_to_all(formatFortniteStatus(fortniteStatus))
class FortnitePresenceObserver(PresenceObserver):
# Map name -> last seen not playing timestamp seconds
statuses = {}
async def update(self, display_name: str, playing: bool) -> None:
print('FortnitePresenceObserver: {} playing = {}'.format(display_name, playing))
if playing:
if not display_name in self.statuses:
await self.__notifyFriendPlaying(display_name)
self.statuses[display_name] = time.time()
else:
diff = time.time() - self.statuses[display_name]
if diff > 60 * 60: # 60 minutes
self.__notifyFriendPlaying(display_name)
else:
self.statuses[display_name] = time.time()
async def __notifyFriendPlaying(self, display_name: str):
await send_message_to_all('{} is online'.format(display_name))
async def send_message_to_all(message_text: str):
for user in userRepository.getAllUsers():
await bot.send_message(
user[0],
message_text,
parse_mode='MarkdownV2'
)
async def reply(message, message_text):
await bot.reply_to(
message,
message_text,
parse_mode='MarkdownV2')
async def run_fortnite_client():
await fortniteClient.run()
if __name__ == '__main__':
fortniteStatusWrapper.attach(FortniteStatusObserver())
fortniteClient.attach(FortnitePresenceObserver())
loop = asyncio.get_event_loop()
tasks = [
loop.create_task(bot.polling()),
loop.create_task(fortniteStatusWrapper.run()),
loop.create_task(run_fortnite_client())
]
loop.run_until_complete(asyncio.wait(tasks))
loop.close()
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