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#!/usr/bin/python3
import os
import time, threading, schedule
import telebot
from FortniteStatusWrapper import *
from FortniteStatusFormatter import *
from FortniteClient import *
from FortniteEvents import *
from persistence import UserRepository
from datetime import datetime
if "TELEBOT_BOT_TOKEN" not in os.environ:
raise AssertionError("Please configure TELEBOT_BOT_TOKEN as environment variables")
bot = telebot.TeleBot(os.environ["TELEBOT_BOT_TOKEN"])
userRepository = UserRepository('db.sqlite')
fortniteStatusWrapper = FortniteStatusWrapper()
fortniteClient = FortniteClient()
@bot.message_handler(commands = ['start'])
def startCommand(message):
userRepository.putUser(message.chat.id)
bot.reply_to(message, "This chat successfully registered to receive Fortnite updates!")
@bot.message_handler(commands = ['status'])
def getStatus(message):
bot.reply_to(
message,
formatFortniteStatus(fortniteStatus.getStatus()),
parse_mode='MarkdownV2')
@bot.message_handler(commands = ['friends'])
def getFriends(message):
bot.reply_to(
message,
formatFriends(fortniteClient.get_friends()),
parse_mode='MarkdownV2')
class FortniteStatusObserver(Observer):
def update(self, fortniteStatus) -> None:
for user in userRepository.getAllUsers():
bot.send_message(
user[0],
formatFortniteStatus(fortniteStatus),
parse_mode='MarkdownV2'
)
class FortnitePresenceObserver(PresenceObserver):
# Map name -> last seen not playing timestamp seconds
statuses = {}
def update(self, display_name: str, playing: bool) -> None:
print('FortnitePresenceObserver: {} playing = {}'.format(display_name, playing))
if playing:
if not display_name in self.statuses:
self.__notifyFriendPlaying(display_name)
self.statuses[display_name] = time.time()
else:
diff = time.time() - self.statuses[display_name]
if diff > 60 * 60: # 60 minutes
self.__notifyFriendPlaying(display_name)
else:
self.statuses[display_name] = time.time()
def __notifyFriendPlaying(self, display_name: str):
for user in userRepository.getAllUsers():
bot.send_message(
user[0],
'{} is online'.format(display_name),
parse_mode='MarkdownV2'
)
if __name__ == '__main__':
fortniteStatusWrapper.attach(FortniteStatusObserver())
fortniteClient.attach(FortnitePresenceObserver())
main_thread = threading.Thread(target=bot.infinity_polling, name='bot_infinity_polling', daemon=True)
main_thread.start()
#main_thread.join()
fortniteClient.run()
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